Creates the tree of controls to handle state management and dialog decisions for the skill.
Usage:
A single control is legal and will suffice for small skills. For larger skills a tree of controls structured using @see ContainerControl will help manage skill complexity.
In advanced scenarios with dynamic control tree shapes, this method should produce only the static section of the tree. The dynamic portion is expected to produce a tree that is identical to the tree at the end of the previous turn. The serializable control state can be inspected as necessary.
If state objects are re-established during this method, the subsequent
A Control that is either a single @see Control or a @see ContainerControl that is the root of a tree.
Custom handling of a internal error.
ControlInput object or undefined if an error occurs early in processing
Error object
Response builder
Builds the response.
The result to be rendered
Input
Response builder
Manages a skill built with Controls.
This is the minimal definition required by the Runtime (ControlHandler) See
ControlManager
for the actual class used by implementations.